How Assassin’s Creed Origins Is Rethinking Open World Design

With our cover story on Assassin's Creed Origins, we've been showcasing the drastic changes being made to the series' formula. Everything from movement to combat has been revamped, and their approach to exploration is no different.

Creative Director Jean Guesdon and Art Director Raphael Lacoste sat down with us to explain the philosophy behind the world being crafted for Origins and discuss the decision to eliminate the mini-map from the HUD.

Watch the video here to learn more about Ubisoft's ambitions for the world of Assassin's Creed Origins.

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